CAD$0+

Minawii follower

2 ratings
I want this!

Minawii follower

CAD$0+
2 ratings

Minawii by Nola

(This creature was conceptualized by Skyeruu_art and CatasticalCalamity, so consider this like fanart.)


Description

This little creature will follow you around and make cute noises when you give it attention! When it stands on the same spot for too long, it will get tired and lay down to rest it's little legs. There are toggles to disable the Minawii, force it to stay up, and force it to lay down. Please consider leaving a tip if you like this asset! <3
Support me here: https://u731.gumroad.com/l/tip

Little disclaimer: it tends to not look very smooth for remote users. it looks perfectly fine locally though. More on that in the troubleshooting section below.
Issue fixed in version 2.0


How to import

locate the prefab and just drag and drop it on your avatar. If you have any issue, reffer to the troubleshooting section.

Requirements

  • VRCFury
  • Poiyomi
  • VRCSDK 3.7 or higher
  • A computer. This asset is NOT quest-compatible (it might be with update 2.0 tho, I didn't test it)

TOS

If you wish to redistribute the asset, don't give the file. Refer them to this Gumroad page.
You may not resell this asset as a whole or as a modified version, but you may add it to avatar commissions and avatar bases. In short, if money is involved, this asset MUST be sold alongside an avatar.
Do not claim as your own.


Troubleshooting

(WD)
This asset was made using WD on, but if you change everything to WD off, it should work just fine. VRCFury is supposed to do the conversion itself if needed.

(PURPLE MINAWII)
If your Minawii is purple (which will most likely happen), just find the material and change it's shader to a poiyomi version you own. It should be compatible with Pro and Toon. If not, contact me on my discord server.

(GOES EVERYWHERE FOR REMOTE PLAYERS)
idk how to fix this, it's something to do with the world constraint and the springjoint. It looks fine locally tho. Contact me if you have any ideas to fix this.

I fixed this issue in version 2.0 by replacing the springjoints and rigid bodies by VRC parent constraints and VRC position constraints.

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